This is a collaborative project for a game called Superhard, in which the player controls a superhero who is learning to use his powers, and his powers affect him and those surrounding him as they would in the real world. Such as, if you catch someone at high speeds, you will destroy them, or if you punch something harder than your body can handle you will break your arm, etc. My part of this involved some personas / bio sheets, concept art, story writing, animations for the main character, rigging, and sound desing.
Added Shatterpoint's controllers and put him into motion
Female NPC character in motion
Made the controllers for Superhard in Unreal Engine 4 and put the rig into motion
Created many game animation assets in Unreal Engine 4, including transitions.
Showcase for the various sound FX that I am currently creating for the game. Recording and editing them entirely from scratch, and making them into usable game assets.