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Superhard

This is a collaborative project for a game called Superhard, in which the player controls a superhero who is learning to use his powers, and his powers affect him and those surrounding him as they would in the real world. Such as, if you catch someone at high speeds, you will destroy them, or if you punch something harder than your body can handle you will break your arm, etc. My part of this involved some personas / bio sheets, concept art, story writing, animations for the main character, rigging, and sound desing.

Concept Failing at temperature control while running

Concept Failing at temperature control while running

Concept Successful running

Concept Successful running

Concept Punching with too much force

Concept Punching with too much force

Concept for Successful punching

Concept for Successful punching

Concept for Flying without maintaining body durability

Concept for Flying without maintaining body durability

Concept for Successful flight

Concept for Successful flight

Concept for NPC character Jamie

Concept for NPC character Jamie

Concept for NPC character Lucy

Concept for NPC character Lucy

Made logo into a vector design

Made logo into a vector design

Used Superhard's color scheme on logo

Used Superhard's color scheme on logo

The beginning of the backstory that I wrote for the main character, Melvin A.K.A. Superhard.

The beginning of the backstory that I wrote for the main character, Melvin A.K.A. Superhard.

Superhard Backstory continued

Superhard Backstory continued

Superhard Backstory continued

Superhard Backstory continued

End of the Superhard Backstory

End of the Superhard Backstory

Bio Sheet for the game's main character, Melvin A.K.A. Superhard

Bio Sheet for the game's main character, Melvin A.K.A. Superhard

Bio Sheet for the main villain, Dr. Simpson A.K.A. Shatterpoint

Bio Sheet for the main villain, Dr. Simpson A.K.A. Shatterpoint

Created the bones for the Shatterpoint Rig in 3DS Max

Created the bones for the Shatterpoint Rig in 3DS Max

Weight painted the Shatterpoint Rig in 3DS Max

Weight painted the Shatterpoint Rig in 3DS Max

Added Shatterpoint's controllers and put him into motion

Fully Created the rig for the female NPC character in 3DS Max

Fully Created the rig for the female NPC character in 3DS Max

Female NPC character in motion

Created the bones for the first Superhard rig in 3DS Max

Created the bones for the first Superhard rig in 3DS Max

Did the weight painting for the Superhard rig in 3DS Max

Did the weight painting for the Superhard rig in 3DS Max

Made the controllers for Superhard in Unreal Engine 4 and put the rig into motion

Created many game animation assets in Unreal Engine 4, including transitions.

Showcase for the various sound FX that I am currently creating for the game. Recording and editing them entirely from scratch, and making them into usable game assets.